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HCI
2009
15 years 4 months ago
An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition
Real-time, static and dynamic hand gesture learning and recognition makes it possible to have computers recognize hand gestures naturally. This creates endless possibilities in the...
Todd C. Alexander, Hassan S. Ahmed, Georgios C. An...
346
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ICCS
2007
Springer
16 years 1 months ago
High Quality Surface Mesh Generation for Multi-physics Bio-medical Simulations
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
Dominik Szczerba, Robert H. P. McGregor, Gá...
IPPS
2006
IEEE
16 years 1 months ago
Analysis of checksum-based execution schemes for pipelined processors
The performance requirements for contemporary microprocessors are increasing as rapidly as their number of applications grows. By accelerating the clock, performance can be gained...
Bernhard Fechner
SIGGRAPH
2010
ACM
15 years 11 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
FSTTCS
2008
Springer
15 years 8 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
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