This paper proposes the modeling and the performance analysis of a high-level control protocol – COCOP, which enables cooperative groups of clients to control a shared server de...
Over the last decade, a dramatic increase has been observed in the need for generating and organising data in the course of large parameter studies, performance analysis, and soft...
Radu Prodan, Thomas Fahringer, Michael Geissler, G...
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Abstract. We motivate, discuss and present extensions to architecture modelling techniques through which business systems can support services and applications that are location an...
While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...