This paper develops a model for precisely defining how an agent interacts with objects in its environment through the use of its capabilities. Capabilities are recursively defined ...
perfect technology assumption, which abstracts from limitations imposed by an implementation. Statecharts describe object life cycles. Our semantics includes synchronous and asynch...
We present a method for constructing ensembles from libraries of thousands of models. Model libraries are generated using different learning algorithms and parameter settings. For...
Rich Caruana, Alexandru Niculescu-Mizil, Geoff Cre...
Abstract. The paper contains an extension of a formal model of multiagent computing system developed in previous publications towards considering a more general system state. We pr...
Abstract. This paper presents a model-checking approach for analyzing discrete-time Markov reward models. For this purpose, the temporal logic probabilistic CTL is extended with re...