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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
IH
2001
Springer
15 years 11 months ago
Real World Patterns of Failure in Anonymity Systems
Abstract. We present attacks on the anonymity and pseudonymity provided by a “lonely hearts” dating service and by the HushMail encrypted email system. We move on to discuss so...
Richard Clayton, George Danezis, Markus G. Kuhn
CA
2000
IEEE
15 years 11 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
IPPS
2000
IEEE
15 years 11 months ago
A Framework for Embedded Real-Time System Design
This paper describes a framework for parametric analysis of real-time systems based on process algebra. The Algebra of Communicating Shared Resources ACSR has been extended to AC...
Jin-Young Choi, Hee-Hwan Kwak, Insup Lee
HPDC
1999
IEEE
15 years 11 months ago
Techniques for Automating Distributed Real-Time Applications Design
We present a performance-based methodology for designing a high-bandwidth radar application on commodity platforms. Unlike many real-time systems, our approach works for commodity...
Dong-In Kang, Richard Gerber, Leana Golubchik, Jef...