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FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
185
Voted
MSS
2000
IEEE
113views Hardware» more  MSS 2000»
15 years 11 months ago
Jiro Storage Management
The Jiro™ technology provides an environment intended for the implementation of storage management solutions. A product based on Jiro technology is an implementation based on th...
Bruce K. Haddon, William H. Connor
ANSS
1998
IEEE
15 years 11 months ago
An Adaptive Synchronization Protocol for Parallel Discrete Event Simulation
Simulation, especially discrete event simulation (DES), is used in a variety of disciplines where numerical methods are difficult or impossible to apply. One problem with this met...
Keith R. Bisset
RTAS
1997
IEEE
15 years 11 months ago
QoS Negotiation in Real-Time Systems and Its Application to Automated Flight Control
ÐReal-time middleware services must guarantee predictable performance under specified load and failure conditions, and ensure graceful degradation when these conditions are violat...
Tarek F. Abdelzaher, Ella M. Atkins, Kang G. Shin
ACMICEC
2007
ACM
148views ECommerce» more  ACMICEC 2007»
15 years 10 months ago
Pricing digital content with DRM mechanism
The Internet and file sharing technology (such as P2P network) significantly alleviate the content distribution cost. However, better digital content distribution also means that ...
Yung-Ming Li, Chia-Hao Lin
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