Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
This paper presents a general approach to modeling VBR (variable bit rate) compressed full-motion video. The salient feature of such video is the existence of scenes. Scene struct...
An ideal product modeling system should support both part modeling and assembly modeling, instead of just either of them as is the case in most current CAD systems. A good basis f...
Rafael Bidarra, Niels Kranendonk, Alex Noort, Will...
Despite the growing popularity of user modeling servers, little attention has been paid to optimizing and evaluating the performance of these servers. We argue that implementation ...
Michael Yudelson, Peter Brusilovsky, Vladimir Zado...