Dynamic predication has been proposed to reduce the branch misprediction penalty due to hard-to-predict branch instructions. A recently proposed dynamic predication architecture, ...
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
Mobile devices are increasingly powerful in media storage and rendering. The prevalent request of decent video browsing on mobile devices is demanding. However, one limitation com...
In this work, we propose a new platform to enable service providers, such as web site operators, on the Internet to block past abusive users of anonymizing networks (for example, T...