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MOBICOM
2004
ACM
16 years 19 days ago
Using code collection to support large applications on mobile devices
The progress of mobile device technology unfolds a new spectrum of applications that challenges conventional infrastructure models. Most of these devices are perceived by their us...
Lucian Popa 0002, Irina Athanasiu, Costin Raiciu, ...
MOBIHOC
2004
ACM
16 years 19 days ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
NETGAMES
2004
ACM
16 years 19 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
NORDICHI
2004
ACM
16 years 19 days ago
Adaptivity in speech-based multilingual e-mail client
In speech interfaces users must be aware what can be done with the system – in other words, the system must provide information to help the users to know what to say. We have ad...
Esa-Pekka Salonen, Mikko Hartikainen, Markku Turun...
NORDICHI
2004
ACM
16 years 19 days ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
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