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SPAA
2006
ACM
16 years 1 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
SPAA
2006
ACM
16 years 1 months ago
A performance analysis of local synchronization
Synchronization is often necessary in parallel computing, but it can create delays whenever the receiving processor is idle, waiting for the information to arrive. This is especia...
Julia Lipman, Quentin F. Stout
UIST
2006
ACM
16 years 1 months ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
UIST
2006
ACM
16 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
216
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W4A
2006
ACM
16 years 1 months ago
Evaluating interfaces for intelligent mobile search
Recent developments in the mobile phone market have led to a significant increase in the number of users accessing the Mobile Internet. Handsets have been improved to support a d...
Karen Church, Barry Smyth, Mark T. Keane
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