Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
sion of an extended abstract published in Proceedings of Asiacrypt 2010, Springer-Verlag, 2010. Available from the IACR Cryptology ePrint Archive as Report 2010/474. Beginning wit...
Sarah Meiklejohn, Hovav Shacham, David Mandell Fre...
—Biasing properly the hypothesis space of a learner has been shown to improve generalization performance. Methods for achieving this goal have been proposed, that range from desi...
In this paper we study the modelling of consensus reaching in a ‘soft’ environment, i.e. when the individual testimonies are expressed as fuzzy preference relations. Here cons...
Mario Fedrizzi, Michele Fedrizzi, Ricardo A. Marqu...
In this paper, we make a first effort to define requirements for knowledge representation (KR) in an ITS. The requirements concern all stages of an ITS’s life cycle (construction...