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VIIP
2001
15 years 7 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
FTCS
1998
114views more  FTCS 1998»
15 years 7 months ago
Verification of a Safety-Critical Railway Interlocking System with Real-Time Constraints
Ensuring the correctness of computer systems used in lifecritical applications is very difficult. The most commonly used verification methods, simulation and testing, are not exha...
Vicky Hartonas-Garmhausen, Sérgio Vale Agui...
TCOM
2010
162views more  TCOM 2010»
15 years 1 months ago
RFID Reader Receivers for Physical Layer Collision Recovery
Abstract--Arbitration and scheduling of multiple tags in stateof-the-art Radio Frequency Identification (RFID) systems is accomplished on the medium access control layer. Currently...
Christoph Angerer, Robert Langwieser, Markus Rupp
SIGSOFT
2001
ACM
16 years 7 months ago
WREN---an environment for component-based development
Prior research in software environments focused on three important problems-- tool integration, artifact management, and process guidance. The context for that research, and hence...
Chris Lüer, David S. Rosenblum
ICIP
2008
IEEE
16 years 8 months ago
Movie summarization based on audiovisual saliency detection
Based on perceptual and computational attention modeling studies, we formulate measures of saliency for an audiovisual stream. Audio saliency is captured by signal modulations and...
Georgios Evangelopoulos, Konstantinos Rapantzikos,...