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» Modeling Human Intelligence as A Slow Intelligence System
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ATAL
2009
Springer
16 years 1 months ago
Hedonic coalition nets
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
Edith Elkind, Michael Wooldridge
ATAL
2009
Springer
16 years 1 months ago
Team competition
In a team competition, two participating teams have an equal number of players, and each team orders its players linearly based on their strengths. A mechanism then specifies how...
Pingzhong Tang, Yoav Shoham, Fangzhen Lin
ATAL
2009
Springer
16 years 1 months ago
Analyzing the tradeoffs between breakup and cloning in the context of organizational self-design
Organizational Self-Design (OSD) has been proposed as an approach to constructing suitable organizations at runtime in which the agents are responsible for constructing their own ...
Sachin Kamboj
ATAL
2007
Springer
16 years 24 days ago
A computational characterization of multiagent games with fallacious rewards
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
Ariel D. Procaccia, Jeffrey S. Rosenschein
ATAL
2007
Springer
16 years 24 days ago
Subjective approximate solutions for decentralized POMDPs
A problem of planning for cooperative teams under uncertainty is a crucial one in multiagent systems. Decentralized partially observable Markov decision processes (DECPOMDPs) prov...
Anton Chechetka, Katia P. Sycara