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» Modeling Human Intelligence as A Slow Intelligence System
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AAAI
2012
13 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ATAL
2005
Springer
16 years 7 days ago
Exploiting belief bounds: practical POMDPs for personal assistant agents
Agents or agent teams deployed to assist humans often face the challenges of monitoring the state of key processes in their environment (including the state of their human users t...
Pradeep Varakantham, Rajiv T. Maheswaran, Milind T...
DRM
2009
Springer
16 years 1 months ago
Videosurveillance and privacy: covering the two sides of the mirror with DRM
Privacy and security have always been key concerns for individuals. They have also been closely related concepts: in order to increase their perception of security, people sacri...
Juan Ramón Troncoso-Pastoriza, Pedro Comesa...
IUI
2005
ACM
16 years 8 days ago
Task learning by instruction in tailor
In order for intelligent systems to be applicable in a wide range of situations, end users must be able to modify their task descriptions. We introduce Tailor, a system that allow...
Jim Blythe
AIIA
2005
Springer
16 years 7 days ago
Solving Italian Crosswords Using the Web
We designed and implemented a software system, called WebCrow, that represents the first solver for Italian crosswords and the first system that tackles a language game using the...
Giovanni Angelini, Marco Ernandes, Marco Gori