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» Modeling Human Intelligence as A Slow Intelligence System
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ATAL
2008
Springer
15 years 8 months ago
A realistic model of frequency-based multi-robot polyline patrolling
There is growing interest in multi-robot frequency-based patrolling, in which a team of robots optimizes its frequency of point visits, for every point in a target work area. In p...
Yehuda Elmaliach, Asaf Shiloni, Gal A. Kaminka
ACMACE
2005
ACM
16 years 9 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ACL
2000
15 years 8 months ago
PENS: A Machine-aided English Writing System for Chinese Users
Writing English is a big barrier for most Chinese users. To build a computer-aided system that helps Chinese users not only on spelling checking and grammar checking but also on w...
Ting Liu, Ming Zhou, Jianfeng Gao, Endong Xun, Cha...
AI
2007
Springer
16 years 28 days ago
Planning in Multiagent Expedition with Collaborative Design Networks
DEC-POMDPs provide formal models of many cooperative multiagent problems, but their complexity is NEXP-complete in general. We investigate a sub-class of DEC-POMDPs termed multiage...
Yang Xiang, Franklin Hanshar
AUSAI
2004
Springer
16 years 4 days ago
A Learning-Based Algorithm Selection Meta-reasoner for the Real-Time MPE Problem
Abstract. The algorithm selection problem aims to select the best algorithm for an input problem instance according to some characteristics of the instance. This paper presents a l...
Haipeng Guo, William H. Hsu