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» Modeling Human Intelligence as A Slow Intelligence System
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AIIDE
2009
15 years 8 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
SIGKDD
2000
112views more  SIGKDD 2000»
15 years 6 months ago
Artificial Neural Networks - A Science in Trouble
This article points out some very serious misconceptions about the brain in connectionism and artificial neural networks. Some of the connectionist ideas have been shown to have l...
Asim Roy
AI
1999
Springer
15 years 6 months ago
Topological Inference of Teleology: Deriving Function from Structure via Evidential Reasoning
Reasoning about the physical world is a central human cognitive activity. One aspect of such reasoning is the inference of function from the structure of the artifacts one encount...
John O. Everett
AAAI
2010
15 years 8 months ago
Integrating Sample-Based Planning and Model-Based Reinforcement Learning
Recent advancements in model-based reinforcement learning have shown that the dynamics of many structured domains (e.g. DBNs) can be learned with tractable sample complexity, desp...
Thomas J. Walsh, Sergiu Goschin, Michael L. Littma...
HCI
2011
14 years 10 months ago
Automation Effects on Driver's Behaviour When Integrating a PADAS and a Distraction Classifier
The FP7 EU project ISi-PADAS aims at conceiving an intelligent system, called PADAS, to support drivers, which intervenes continuously from warning up to automatic braking in the w...
Fabio Tango, Luca Minin, Raghav Aras, Olivier Piet...