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ATAL
2008
Springer
15 years 8 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
AAAI
2010
15 years 8 months ago
A Layered Approach to People Detection in 3D Range Data
People tracking is a key technology for autonomous systems, intelligent cars and social robots operating in populated environments. What makes the task difficult is that the appea...
Luciano Spinello, Kai Oliver Arras, Rudolph Triebe...
ATAL
2006
Springer
15 years 10 months ago
A comparison between mechanisms for sequential compute resource auctions
This paper describes simulations designed to test the relative efficiency of two different sequential auction mechanisms for allocating compute resources between users in a shared...
Andrew Byde
FLAIRS
1998
15 years 8 months ago
A Hierarchical Shape Representation for Vision-Guided Robotics
Using an adequate representation is often the key to solve complex problems in Artificial Intelligence. Hierarchical shape representations are very convenient in domains -such as ...
Begoña Martínez-Salvador, Angel P. D...
AAAI
1993
15 years 8 months ago
Hybrid Case-Based Reasoning for the Diagnosis of Complex Devices
A novel approach to integrating case-based reasoning with model-based diagnosis is presented. The main idea is to use the model of the device and the results of diagnostic tests t...
Michel P. Féret, Janice I. Glasgow