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» Modeling Human Intelligence as A Slow Intelligence System
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FLAIRS
2004
15 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
ECAI
1998
Springer
15 years 10 months ago
Ideal Agents Sharing (some!) Knowledge
A well-known framework by Fagin, Halpern, Moses and Vardi models knowledge-based agents as \Interpreted Systems". In this paper we analyse a particular class of interpreted sy...
Alessio Lomuscio, Mark Ryan
AIIA
2009
Springer
16 years 1 months ago
Analyzing Interactive QA Dialogues Using Logistic Regression Models
With traditional Question Answering (QA) systems having reached nearly satisfactory performance, an emerging challenge is the development of successful Interactive Question Answeri...
Manuel Kirschner, Raffaella Bernardi, Marco Baroni...
AUSAI
2003
Springer
15 years 11 months ago
Reduction of Non Deterministic Automata for Hidden Markov Model Based Pattern Recognition Applications
Most on-line cursive handwriting recognition systems use a lexical constraint to help improve the recognition performance. Traditionally, the vocabulary lexicon is stored in a trie...
Frédéric Maire, Frank Wathne, Alain ...
AAAI
1997
15 years 8 months ago
Model-Theoretic Semantics and Tractable Algorithm for CNF-BCP
CNF-BCP is a well-known propositional reasoner that extends clausal Boolean Constraint Propagation (BCP) to non-clausal theories. Although BCP has efficient linear-time implementa...
Rahul Roy-Chowdhury, Mukesh Dalal