—Three dimensional vision applications, such as robot vision, require modeling of the relationship between the two-dimensional images and the three-dimensional world. Camera cali...
Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
We derive a probabilistic framework for robust, realtime, visual tracking of multiple previously unseen objects from a moving camera. This framework models the discrete depth orde...
Recently, there have been several attempts at creating `video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way t...
Neill W. Campbell, Colin J. Dalton, David P. Gibso...
We describe a general algorithm for identifying an arbitrary pose of an articulated subject with low density feature points. The algorithm aims to establish a one-to-one correspon...