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QEST
2006
IEEE
16 years 6 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
DATE
2005
IEEE
110views Hardware» more  DATE 2005»
15 years 11 months ago
Rapid Generation of Thermal-Safe Test Schedules
Overheating has been acknowledged as a major issue in testing complex SOCs. Several power constrained system-level DFT solutions (power constrained test scheduling) have recently ...
Paul M. Rosinger, Bashir M. Al-Hashimi, Krishnendu...
PCI
2005
Springer
15 years 11 months ago
Towards In-Situ Data Storage in Sensor Databases
Abstract. The advances in wireless communications along with the exponential growth of transistors per integrated circuit lead to a rapid evolution of Wireless Sensor Devices (WSDs...
Demetrios Zeinalipour-Yazti, Vana Kalogeraki, Dimi...
VISUALIZATION
2003
IEEE
15 years 11 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
FOCS
1992
IEEE
15 years 10 months ago
Quadratic Dynamical Systems (Preliminary Version)
The main purpose of this paper is to promote the study of computational aspects, primarily the convergence rate, of nonlinear dynamical systems from a combinatorial perspective. W...
Yuri Rabinovich, Alistair Sinclair, Avi Wigderson