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ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
16 years 29 days ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
AUTOMATICA
2005
137views more  AUTOMATICA 2005»
15 years 6 months ago
Multivariable frequency-response curve fitting with application to modal parameter estimation
This paper presents a computational approach for the frequency-domain identification of multivariable, discrete-time transfer function models based on a cost function minimization...
P. Verboven, P. Guillaume, B. Cauberghe
DSRT
2003
IEEE
15 years 12 months ago
An Agent Architecture for Network Support of Distributed Simulation Systems
Continued research into distributed agent-based systems and evolving web based technologies are opening up tremendous possibilities for the deployment of large scale and highly ex...
Robert Simon, Woan Sun Chang, J. Mark Pullen
IJSYSC
2006
86views more  IJSYSC 2006»
15 years 6 months ago
Cooperative forest fire surveillance using a team of small unmanned air vehicles
The objective of this paper is to explore the feasibility of using multiple low-altitude, short endurance (LASE) unmanned air vehicles (UAVs) to cooperatively monitor and track th...
David W. Casbeer, Derek B. Kingston, Randal W. Bea...
GPC
2010
Springer
15 years 10 months ago
Actor Garbage Collection Using Vertex-Preserving Actor-to-Object Graph Transformations
Abstract. Large-scale distributed computing applications require concurrent programming models that support modular and compositional software development. The actor model supports...
Wei-Jen Wang, Carlos A. Varela, Fu-Hau Hsu, Cheng-...