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» Modeling Concurrency with Geometry
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VC
2010
150views more  VC 2010»
15 years 4 months ago
Reconstruction of B-spline skinning surface from generalized cylinder mesh
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by skinning. Skinning is a well known surface creation technique and has been used i...
Ken Yano, Koichi Harada
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
15 years 4 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...
HAPTICS
2009
IEEE
15 years 4 months ago
Wind display device for locomotion interface in a virtual environment
This paper describes development of a wind display system for the TreadPort virtual environment locomotion interface, which is cumulatively known as the TreadPort Active Wind Tunn...
Sandip D. Kulkarni, Charles Fisher, Eric R. Pardyj...
ICC
2009
IEEE
15 years 4 months ago
Opportunities, Constraints, and Benefits of Relaying in the Presence of Interference
In this paper the interference channel is extended by additional relay nodes in order to investigate the influence of interference on the design and performance of relaying protoco...
Peter Rost, Gerhard Fettweis, J. Nicholas Laneman
ICCV
2009
IEEE
15 years 4 months ago
Structure and kinematics triangulation with a rolling shutter stereo rig
We describe a spatio-temporal triangulation method to be used with rolling shutter cameras. We show how a single pair of rolling shutter images enables the computation of both str...
Omar Ait-Aider, François Berry