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» Modeling Concurrency with Geometry
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CGI
2000
IEEE
15 years 11 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
AFRIGRAPH
2003
ACM
15 years 10 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain
GRAPHICSINTERFACE
2000
15 years 8 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
COMPLEXITY
2006
144views more  COMPLEXITY 2006»
15 years 6 months ago
BML revisited: Statistical physics, computer simulation, and probability
Statistical physics, computer simulation and discrete mathematics are intimately related through the study of shared lattice models. These models lie at the foundation of all thre...
Raissa M. D'Souza
JVCA
2006
206views more  JVCA 2006»
15 years 6 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim