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» Modeling Concurrency with Geometry
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VSTTE
2005
Springer
16 years 4 days ago
Model Checking: Back and Forth between Hardware and Software
The interplay back and forth between software model checking and hardware model checking has been fruitful for both. Originally intended for the analysis of concurrent software, mo...
Edmund M. Clarke, Anubhav Gupta, Himanshu Jain, He...
HLK
2003
IEEE
15 years 12 months ago
Bayesian Reconstruction of 3D Shapes and Scenes From A Single Image
It’s common experience for human vision to perceive full 3D shape and scene from a single 2D image with the occluded parts “filled-in” by prior visual knowledge. In this pa...
Feng Han, Song Chun Zhu
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 7 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
COMPGEOM
2003
ACM
15 years 12 months ago
Molecular shape analysis based upon the morse-smale complex and the connolly function
Docking is the process by which two or several molecules form a complex. Docking involves the geometry of the molecular surfaces, as well as chemical and energetical consideration...
Frédéric Cazals, Frédé...
COMPGEOM
2003
ACM
15 years 12 months ago
The smallest enclosing ball of balls: combinatorial structure and algorithms
We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...
Kaspar Fischer, Bernd Gärtner