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ACTAC
2006
94views more  ACTAC 2006»
15 years 6 months ago
MedEdit: A Computer Assisted Image Processing and Navigation System for Orthopedic Trauma Surgery
The surgery of fractured bones is often a very complex problem. That is the reason why it would be beneficial to create a geometric and mechanic model of the bones before surgical...
Krisztián Ollé, Balázs Erd&ou...
IVC
2008
71views more  IVC 2008»
15 years 6 months ago
Topological triangle characterization with application to object detection from images
A novel mathematical framework inspired on Morse Theory for topological triangle characterization in 2D meshes is introduced that is useful for applications involving the creation...
Luis Gustavo Nonato, Mario A. S. Lizier, J. Batist...
172
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TOG
2008
146views more  TOG 2008»
15 years 6 months ago
Watertight trimmed NURBS
This paper addresses the long-standing problem of the unavoidable gaps that arise when expressing the intersection of two NURBS surfaces using conventional trimmed-NURBS represent...
Thomas W. Sederberg, G. Thomas Finnigan, Xin Li, H...
TOG
2002
133views more  TOG 2002»
15 years 6 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
SMA
2008
ACM
140views Solid Modeling» more  SMA 2008»
15 years 6 months ago
GPU conversion of quad meshes to smooth surfaces
We convert any quad manifold mesh into an at least C1 surface consisting of bi-cubic tensor-product splines with localized perturbations of degree bi-5 near non-4-valent vertices....
Ashish Myles, Young In Yeo, Jörg Peters