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» Modeling Concurrency with Geometry
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ICMCS
2005
IEEE
165views Multimedia» more  ICMCS 2005»
16 years 7 days ago
Neighbor combination and transformation for hallucinating faces
In this paper, we propose a novel face hallucination framework based on image patches, which exploits local geometry structures of overlapping patches to hallucinate different com...
Wei Liu, Dahua Lin, Xiaoou Tang
CA
2000
IEEE
15 years 11 months ago
Layered Animation using Displacement Maps
This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three...
Raymond S. Smith, Wei Sun, Adrian Hilton, John Ill...
RT
2000
Springer
15 years 10 months ago
Direct Ray Tracing of Displacement Mapped Triangles
We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
Brian E. Smits, Peter Shirley, Michael M. Stark
SIMVIS
2004
15 years 8 months ago
3D Shape Matching Using Skeleton Graphs
We describe a method to match 3D polygonal geometry models using their internal skeleton graphs. These graphs carry information about the overall shape of the model. In order to m...
Angela Brennecke, Tobias Isenberg
155
Voted
WSCG
2003
142views more  WSCG 2003»
15 years 8 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
Mark W. Jones