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» Modeling Concurrency with Geometry
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SIGGRAPH
1997
ACM
15 years 10 months ago
Anatomy-based modeling of the human musculature
Artists study anatomy to understand the relationship between exterior form and the structures responsible for creating it. In this paper we follow a similar approach in developing...
Ferdi Scheepers, Richard E. Parent, Wayne E. Carls...
SGP
2004
15 years 9 months ago
Simplification and Improvement of Tetrahedral Models for Simulation
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
Barbara Cutler, Julie Dorsey, Leonard McMillan
VC
2008
95views more  VC 2008»
15 years 6 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu
TOG
2002
118views more  TOG 2002»
15 years 6 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
ECCV
2008
Springer
16 years 8 months ago
Estimating 3D Face Model and Facial Deformation from a Single Image Based on Expression Manifold Optimization
Facial expression modeling is central to facial expression recognition and expression synthesis for facial animation. Previous works reported that modeling the facial expression wi...
Shu-Fan Wang, Shang-Hong Lai