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» Modeling Concurrency with Geometry
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DAC
2006
ACM
16 years 14 days ago
How will the fabless model survive?
The fabless model was traditionally enabled through clean interfaces – both in technical and business terms – between foundries and fabless semiconductor companies. However, w...
Thomas Hartung, Jim Kupec, Ana Hunter, Brad Paulse...
SIGGRAPH
2000
ACM
15 years 11 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
DCC
1995
IEEE
15 years 10 months ago
An Automatic System for Model-Based Coding of Faces
We present a fully automatic system for 2D model-based image coding of human faces for potential applications such as video telephony, database image compression, and face recogni...
Baback Moghaddam, Alex Pentland
CGF
2008
85views more  CGF 2008»
15 years 6 months ago
Stylized Vector Art from 3D Models with Region Support
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled region...
Elmar Eisemann, Holger Winnemöller, John C. H...
CG
2007
Springer
15 years 6 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini