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AAAI
2011
14 years 6 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human intervention...
Stephan Schiffel, Michael Thielscher
CSCW
2012
ACM
14 years 2 months ago
Friends, romans, countrymen: lend me your URLs. using social chatter to personalize web search
People often find useful content on the web via social media. However, it is difficult to manually aggregate the information and recommendations embedded in a torrent of social ...
Abhinay Nagpal, Sudheendra Hangal, Rifat Reza Joye...
MOBICOM
2012
ACM
13 years 9 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
173
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ANCS
2005
ACM
16 years 7 days ago
Framework for supporting multi-service edge packet processing on network processors
Network edge packet-processing systems, as are commonly implemented on network processor platforms, are increasingly required to support a rich set of services. These multi-servic...
Arun Raghunath, Aaron R. Kunze, Erik J. Johnson, V...
ICPR
2002
IEEE
16 years 7 months ago
Interacting Multiple Model (IMM) Kalman Filters for Robust High Speed Human Motion Tracking
Accurate and robust tracking of humans is of growing interest in the image processing and computer vision communities. The ability of a vision system to track the subjects and acc...
Michael E. Farmer, Rein-Lien Hsu, Anil K. Jain