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RTAS
2011
IEEE
14 years 9 months ago
Resource Sharing in GPU-Accelerated Windowing Systems
Recent windowing systems allow graphics applications to directly access the graphics processing unit (GPU) for fast rendering. However, application tasks that render frames on the...
Shinpei Kato, Karthik Lakshmanan, Yutaka Ishikawa,...
ICPPW
2009
IEEE
16 years 1 months ago
Hardware Microkernels for Heterogeneous Manycore Systems
Abstract— The migration away from power-hungry, speculative execution procesors towards manycore architectures is good news for the embedded and real-time systems community. Comm...
Jason Agron, David L. Andrews
DATE
2006
IEEE
82views Hardware» more  DATE 2006»
16 years 27 days ago
Performance analysis of greedy shapers in real-time systems
— Traffic shaping is a well-known technique in the area of networking and is proven to reduce global buffer requirements and end-to-end delays in networked systems. Due to these...
Ernesto Wandeler, Alexander Maxiaguine, Lothar Thi...
ISSTA
2006
ACM
16 years 24 days ago
Architecture-driven platform independent deterministic replay for distributed hard real-time systems
Distributed hard real-time systems have become a major component of many advanced technical products. Means to ensure their proper quality are thus of paramount importance. To ens...
Holger Giese, Stefan Henkler
WORDS
2002
IEEE
15 years 11 months ago
On Aspect-Orientation in Distributed Real-time Dependable Systems
The design and implementation of distributed real-time dependable systems is often dominated by non-functional considerations like timeliness, object placement and fault tolerance...
Andreas Gal, Olaf Spinczyk, Wolfgang Schröder...