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MHCI
2009
Springer
16 years 28 days ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
SIGCOMM
2009
ACM
16 years 27 days ago
Rapid service creation using the JUNOS SDK
The creation of services on IP networks is a lengthy process. The development time is further increased if this involves the equipment manufacturer adding third-party technology i...
James Kelly, Wladimir Araujo, Kallol Banerjee
SIGCOMM
2009
ACM
16 years 27 days ago
Opportunistic forwarding in workplaces
So far, the search for Opportunistic Network (ON) applications has focused on urban/rural scenarios where the combined use of mobility and the store-carry-and-forward paradigm hel...
Sabrina Gaito, Elena Pagani, Gian Paolo Rossi
APCHI
2008
IEEE
16 years 26 days ago
On Generating Backbone Trees through Robust Multi-hop Clusters in Wireless Sensor Networks
Routing through a backbone, which is responsible for performing and managing multipoint communication, reduces the communication overhead and overall energy consumption in wireless...
Inyoung Shin, Moonseong Kim, Hyunseung Choo
ASAP
2008
IEEE
146views Hardware» more  ASAP 2008»
16 years 26 days ago
A multi-FPGA application-specific architecture for accelerating a floating point Fourier Integral Operator
Many complex systems require the use of floating point arithmetic that is exceedingly time consuming to perform on personal computers. However, floating point operators are also h...
Jason Lee, Lesley Shannon, Matthew J. Yedlin, Gary...