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SIGCOMM
2010
ACM
15 years 7 months ago
Towards software-friendly networks
There has usually been a clean separation between networks and the applications that use them. Applications send packets over a simple socket API; the network delivers them. Howev...
Kok-Kiong Yap, Te-Yuan Huang, Ben Dodson, Monica S...
RTAS
2010
IEEE
15 years 5 months ago
Physicalnet: A Generic Framework for Managing and Programming Across Pervasive Computing Networks
This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....
NOSSDAV
2010
Springer
15 years 10 months ago
Mesh-based peer-to-peer layered video streaming with taxation
Recent advance in scalable video coding (SVC) makes it possible for users to receive the same video with different qualities. To adopt SVC in P2P streaming, two key design questio...
Hao Hu, Yang Guo, Yong Liu
ICC
2008
IEEE
124views Communications» more  ICC 2008»
16 years 1 months ago
Sidewalk: A RFID Tag Anti-Collision Algorithm Exploiting Sequential Arrangements of Tags
Abstract—Although predicting the RFID tag distribution before a read cycle begins would be generally difficult and even futile, a likely and interesting scenario is where the ta...
Hyunho Koh, Sangki Yun, Hyogon Kim
HPDC
2007
IEEE
16 years 1 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...