Software product line engineering is mostly about the systematic management of commonality and variability between product line members. The effectiveness of this approach thus ve...
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
We propose the use of 3D (2D+time) Shape Context to recognize the spatial and temporal details inherent in human actions. We represent an action in a video sequence by a 3D point ...
Franziska Meier, Irfan A. Essa, Matthias Grundmann
We present a simple lossless audio codec, composed of an integer-reversible modulated lapped transform (MLT) followed by a backward-adaptive run-length/Golomb-Rice (RLGR) encoder....
In this paper, a digital image watermarking technique based on Discrete Wavelet Transform (DWT) will be proposed. This scheme is designed utilizing principles deriving from the hu...