We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...
Very few crowds consist of individuals who are exactly the same. Defining variables, such as age, and how they affect an individual's movement, could increase realism in simu...
D. J. Kaup, Thomas L. Clarke, Rex Oleson, Linda C....
Deeper searches in game-playing programs relying on the minimax principle generally produce better results. Theoretical analyses, however, suggest that in many cases minimaxing am...
Scenes with cast shadows can produce complex sets of
images. These images cannot be well approximated by lowdimensional
linear subspaces. However, in this paper we
show that the...
embedded in a sliding-window scheme. Such exhaustive
search involves massive computation. Efficient Subwindow
Search (ESS) [11] avoids this by means of branch
and bound. However...