Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination ar...
Most schemes to compress the topology of a surface mesh have been developed for the lowest common denominator: triangulated meshes. We propose a scheme that handlesthe topology of...
VLIW machines possibly provide the most direct way to exploit instruction level parallelism; however, they cannot be used to emulate current general-purpose instruction set archit...
We introduce a new model for objects which can move around on a cellular grid. The model consists of two phases, the movement phase and the con ict resolution phase. In the movemen...
Christian Hochberger, Rolf Hoffmann, Stefan Waldsc...
The intrinsic complexity of most protocol speci cations in particular, and of asynchronous systems in general, lead us to study combinations of static analysis with classical model...
Marius Bozga, Jean-Claude Fernandez, Lucian Ghirvu