Abstract. We consider the problem of efficient key management and user revocation in cryptographic file systems that allow shared access to files. A performanceefficient solution t...
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
Preferences in constraint problems are common but significant in many real world applications. In this paper, we extend our conditional and composite CSP (CCCSP) framework, managi...
Component based development of software systems needs to devise effective test management strategies in order fully achieve its perceived advantages of cost efficiency, flexibility...
Daniel Sundmark, Jan Carlson, Sasikumar Punnekkat,...