Sciweavers

5015 search results - page 765 / 1003
» Model Checking a Path
Sort
View
SIGECOM
2003
ACM
124views ECommerce» more  SIGECOM 2003»
15 years 12 months ago
Coalitional games on graphs: core structure, substitutes and frugality
We study mechanisms that can be modelled as coalitional games with transferable utilities, and apply ideas from mechanism design and game theory to problems arising in a network d...
Rahul Garg, Vijay Kumar, Atri Rudra, Akshat Verma
CSL
2003
Springer
15 years 11 months ago
Simple Stochastic Parity Games
Many verification, planning, and control problems can be modeled as games played on state-transition graphs by one or two players whose conflicting goals are to form a path in th...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
ICVS
2003
Springer
15 years 11 months ago
Efficient Fingertip Tracking and Mouse Pointer Control for a Human Mouse
This paper discusses the design of a working system that visually recognizes hand gestures for the control of a window based user interface. We present a method for tracking the fi...
Jiyoung Park, Juneho Yi
ICNC
2009
Springer
15 years 11 months ago
Knowledge Acquisition Approach Based on Rough Set and Artificial Neural Network in Product Design Process
In this paper, product structure is taken as knowledge acquisition point, and the effective knowledge acquisition path is discussed by establishing the associated relationship bet...
Changfeng Yuan, Wanlei Wang, Yan Chen
INFOCOM
1999
IEEE
15 years 11 months ago
An Efficient Algorithm for Optimal Wavelength Converter Placement on Wavelength-Routed Networks with Arbitrary Topologies
Abstract- This paper describes an algorithm for optimally placing a given number of wavelength converters in All-Optical Networks(A0Ns) with arbitrary topologies. We first introduc...
Sashisekaran Thiagarajan, Arun K. Somani