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188
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CGI
2006
IEEE
16 years 28 days ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
166
Voted
GLOBECOM
2006
IEEE
16 years 27 days ago
Multi-Stage Investment Decision under Contingent Demand for Networking Planning
Telecommunication companies, such as Internet and cellular service providers, are seeing rapid and uncertain growth of traffic routed through their networks. It has become a chall...
Miguel F. Anjos, Michael Desroches, Anwar Haque, O...
144
Voted
IPPS
2006
IEEE
16 years 27 days ago
Tree-based overlay networks for scalable applications
The increasing availability of high-performance computing systems with thousands, tens of thousands, and even hundreds of thousands of computational nodes is driving the demand fo...
Dorian C. Arnold, G. D. Pack, Barton P. Miller
RTAS
2006
IEEE
16 years 26 days ago
Network-Code Machine: Programmable Real-Time Communication Schedules
Distributed hard real-time systems require guaranteed communication. One common approach is to restrict network access by enforcing a time-division multiple access (TDMA) schedule...
Sebastian Fischmeister, Oleg Sokolsky, Insup Lee
197
Voted
RTSS
2006
IEEE
16 years 26 days ago
Generalized Elastic Scheduling
The elastic task model proposed by Buttazzo, et. al. [9] is a powerful model for adapting real-time systems in the presence of uncertainty. This paper generalizes the existing ela...
Thidapat Chantem, Xiaobo Sharon Hu, Michael D. Lem...
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