Sciweavers

4447 search results - page 780 / 890
» Model Checking Games
Sort
View
JUCS
2007
133views more  JUCS 2007»
15 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
VC
2008
190views more  VC 2008»
15 years 6 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
IJCIA
2002
137views more  IJCIA 2002»
15 years 6 months ago
Co-Evolution in Social Interactions
An interesting problem which has been widely investigated is under what circumstances will a society of rational agents realize some particular stable situations, and whether they ...
Hiroshi Sato, Akira Namatame
JACM
2002
107views more  JACM 2002»
15 years 6 months ago
Paradoxes in distributed decisions on optimal load balancing for networks of homogeneous computers
In completely symmetric systems that have homogeneous nodes (hosts, computers, or processors) with identical arrival processes, an optimal static load balancing scheme does not in...
Hisao Kameda, Odile Pourtallier
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
15 years 4 months ago
Design of guaranteed safe maneuvers using reachable sets: Autonomous quadrotor aerobatics in theory and practice
— For many applications, the control of a complex nonlinear system can be made easier by modeling the system as a collection of simplified hybrid modes, each representing a part...
Jeremy H. Gillula, Haomiao Huang, Michael P. Vitus...