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ML
2006
ACM
113views Machine Learning» more  ML 2006»
15 years 6 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
SIGECOM
2008
ACM
158views ECommerce» more  SIGECOM 2008»
15 years 6 months ago
Information revelation and random entry in sequential ascending auctions
We examine a model in which multiple buyers with single-unit demand are faced with an infinite sequence of auctions. New buyers arrive on the market probabilistically, and are each...
Maher Said
TCS
2008
15 years 6 months ago
Cleaning a network with brushes
Following the decontamination metaphor for searching a graph, we introduce a cleaning process, which is related to both the chip-firing game and edge searching. Brushes (instead o...
Margaret-Ellen Messinger, Richard J. Nowakowski, P...
TCS
2008
15 years 6 months ago
Scheduling to maximize participation
We study a problem of scheduling client requests to servers. Each client has a particular latency requirement at each server and may choose either to be assigned to some server in ...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...
JNW
2007
80views more  JNW 2007»
15 years 6 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi