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CGF
2010
141views more  CGF 2010»
15 years 3 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
14 years 10 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ICPR
2006
IEEE
16 years 7 months ago
Using Specularities to Recover Multiple Light Sources in the Presence of Texture
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...
Pascal Lagger, Pascal Fua
DAC
2008
ACM
16 years 7 months ago
Optimizing automatic abstraction refinement for generalized symbolic trajectory evaluation
ng Automatic Abstraction Refinement for Generalized Symbolic Trajectory Evaluation Yan Chen Dept. of Computer Science Portland State University Portland, OR, 97207 chenyan@cs.pdx.e...
Yan Chen, Fei Xie, Jin Yang
ICSE
2008
IEEE-ACM
16 years 7 months ago
Incremental state-space exploration for programs with dynamically allocated data
We present a novel technique that speeds up state-space exploration (SSE) for evolving programs with dynamically allocated data. SSE is the essence of explicit-state model checkin...
Steven Lauterburg, Ahmed Sobeih, Darko Marinov, Ma...