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POPL
2012
ACM
14 years 2 months ago
Deciding choreography realizability
Since software systems are becoming increasingly more concurrent and distributed, modeling and analysis of interactions among their components is a crucial problem. In several app...
Samik Basu, Tevfik Bultan, Meriem Ouederni
AAAI
2007
15 years 9 months ago
Minimal Mental Models
Agents must form and update mental models about each other in a wide range of domains: team coordination, plan recognition, social simulation, user modeling, games of incomplete i...
David V. Pynadath, Stacy Marsella
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
16 years 1 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
AAAI
2008
15 years 9 months ago
Feature Selection for Activity Recognition in Multi-Robot Domains
In multi-robot settings, activity recognition allows a robot to respond intelligently to the other robots in its environment. Conditional random fields are temporal models that ar...
Douglas L. Vail, Manuela M. Veloso
GRAPHICSINTERFACE
2001
15 years 8 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin