Sciweavers

4447 search results - page 597 / 890
» Model Checking Games
Sort
View
SIGECOM
2008
ACM
126views ECommerce» more  SIGECOM 2008»
15 years 6 months ago
Behavioral experiments in networked trade
We report on an extensive series of highly controlled human subject experiments in networked trade. Our point of departure is a simple and well-studied bipartite network exchange ...
J. Stephen Judd, Michael Kearns
TOG
2008
154views more  TOG 2008»
15 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
NETWORK
2007
148views more  NETWORK 2007»
15 years 6 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
RAS
2007
103views more  RAS 2007»
15 years 6 months ago
A decomposition approach to multi-vehicle cooperative control
We use a decomposition approach to generate cooperative strategies for a class of multi-vehicle control problems. By introducing a set of tasks to be completed by the team of vehi...
Matthew G. Earl, Raffaello D'Andrea
JAIR
2010
111views more  JAIR 2010»
15 years 5 months ago
Training a Multilingual Sportscaster: Using Perceptual Context to Learn Language
We present a novel framework for learning to interpret and generate language using only perceptual context as supervision. We demonstrate its capabilities by developing a system t...
David L. Chen, Joohyun Kim, Raymond J. Mooney