This paper proposes a state based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence ...
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Human pose estimation is the task of determining the states (location, orientation and scale) of each body part. It is important for many vision understanding applications, e.g. v...
Current software component models insufficiently reflect the different stages of component life-cycle, which involves design, implementation, deployment, and runtime. Therefore, re...
Abstract. This paper presents an agent-oriented modelling language and environment CAMLE. It is based on the conceptual model of multi-agent systems (MAS) proposed and formally def...