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CHI
2009
ACM
15 years 4 months ago
Interaction programming: next steps
Interaction programming bridges the gap between interaction design and programming, but it has not yet been related directly to mainstream development practice. This paper present...
Harold W. Thimbleby
157
Voted
ICPR
2004
IEEE
16 years 8 months ago
Robust Playfield Segmentation using MAP Adaptation
A vital task in sports video annotation is to detect and segment areas of the playfield. This is an important first step in player or ball tracking and detecting the location of t...
Jean-Marc Odobez, Mark Barnard
ICALP
2004
Springer
16 years 7 days ago
A Calculus of Coroutines
We describe a simple but expressive calculus of sequential processes, represented as coroutines. We show that this calculus can be used to express a variety of programming languag...
James Laird
222
Voted
UAI
2004
15 years 8 months ago
The Minimum Information Principle for Discriminative Learning
Exponential models of distributions are widely used in machine learning for classification and modelling. It is well known that they can be interpreted as maximum entropy models u...
Amir Globerson, Naftali Tishby
177
Voted
ICMAS
1998
15 years 8 months ago
How to Explore your Opponent's Strategy (almost) Optimally
This work presents a lookahead-based exploration strategy for a model-based learning agent that enables exploration of the opponent's behavior during interaction in a multi-a...
David Carmel, Shaul Markovitch