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2004
ACM
104views Algorithms» more  STOC 2004»
16 years 6 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
NETGAMES
2005
ACM
15 years 11 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
GI
2004
Springer
15 years 11 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
BIRTHDAY
2007
Springer
16 years 5 days ago
Models and Software Model Checking of a Distributed File Replication System
With the Distributed File System Replication component, DFS-R, as the central theme, we present selected protocol problems and validation methods encountered during design and deve...
Nikolaj Bjørner
COMPSAC
2003
IEEE
15 years 11 months ago
Automating Checking of Models Built Using a Graphically Based Formal Modelling Language
RDT is a graphical formal modelling language in which the modeller works by constructing diagrams of the processes in their model which they then join together to form complete sy...
Robert John Walters