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ATAL
2009
Springer
16 years 1 months ago
A socio-emotional model of impoliteness for non-player characters
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...
Sabrina Campano, Nicolas Sabouret
ECIS
2004
15 years 8 months ago
Using probabilistic feature models to determine success criteria for ICT projects
Since the 1960's many authors accepted the triple constraints (time, cost, specification) as a standard measure of success and this still appears to be extremely important in...
Koen Milis
IPPS
2008
IEEE
16 years 1 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
WCNC
2010
IEEE
15 years 10 months ago
Hedonic Coalition Formation Games for Secondary Base Station Cooperation in Cognitive Radio Networks
— In order to maintain a conflict-free environment among licensed primary users (PUs) and unlicensed secondary users (SUs) in cognitive radio networks, providing frequency and g...
Walid Saad, Zhu Han, Tamer Basar, Are Hjøru...
NETWORKING
2004
15 years 8 months ago
Pricing Differentiated Services: A Game-Theoretic Approach
The goal of this paper is to study pricing of differentiated services and its impact on the choice of service priority at equilibrium. We consider both TCP connections as well as n...
Eitan Altman, Dhiman Barman, Rachid El Azouzi, Dav...