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TMM
2011
146views more  TMM 2011»
15 years 1 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
3DIM
2011
IEEE
14 years 6 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
HERCMA
2001
126views Mathematics» more  HERCMA 2001»
15 years 8 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
INFOCOM
2010
IEEE
15 years 5 months ago
Interactions, Competition and Innovation in a Service-Oriented Internet: An Economic Model
—This paper presents a new economic approach for studying competition and innovation in a complex and highly interactive system of network providers, users, and suppliers of digi...
Zhi-Li Zhang, Papak Nabipay, Andrew M. Odlyzko, Ro...
AAAI
2008
15 years 9 months ago
Bayes-Relational Learning of Opponent Models from Incomplete Information in No-Limit Poker
We propose an opponent modeling approach for no-limit Texas hold-em poker that starts from a (learned) prior, i.e., general expectations about opponent behavior and learns a relat...
Marc J. V. Ponsen, Jan Ramon, Tom Croonenborghs, K...