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ASSETS
2006
ACM
16 years 26 days ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
16 years 12 days ago
Intransitivity revisited coevolutionary dynamics of numbers games
Relative fitness, or “evaluation by tests” is one of the building blocks of coevolution: the only fitness information available is a comparison with other individuals in a p...
Pablo Funes, Enrique Pujals
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
16 years 11 days ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
CANDC
2009
ACM
15 years 10 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
ICCV
2007
IEEE
16 years 8 months ago
Game-Theoretic Multiple Target Tracking
Video-based multiple target tracking (MTT) is a challenging task when similar targets are present in close vicinity. Because their visual observations are mixed and difficult to s...
Ming Yang, Ting Yu, Ying Wu