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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 11 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
SIGCOMM
1994
ACM
15 years 11 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
FORMATS
2009
Springer
15 years 10 months ago
Stochastic Games for Verification of Probabilistic Timed Automata
Probabilistic timed automata (PTAs) are used for formal modelling and verification of systems with probabilistic, nondeterministic and real-time behaviour. For non-probabilistic ti...
Marta Z. Kwiatkowska, Gethin Norman, David Parker
FORTE
2010
15 years 8 months ago
Grouping Nodes in Wireless Sensor Networks Using Coalitional Game Theory
Wireless sensor networks are typically ad-hoc networks of resource-constrained nodes; in particular, the nodes are limited in power resources. It can be difficult and costly to rep...
Fatemeh Kazemeyni, Einar Broch Johnsen, Olaf Owe, ...
ICASSP
2010
IEEE
15 years 7 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...