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ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
16 years 26 days ago
Game-Theoretic Paradigm for Resource Management in Spectrum Agile Wireless Networks
We propose a new way of architecting the wireless multimedia communications systems by jointly optimizing the protocol stack at each station and the resource exchanges among stati...
Fangwen Fu, Ahmad Reza Fattahi, Mihaela van der Sc...
AAAI
2007
15 years 9 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AIIDE
2008
15 years 9 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
AAAI
2010
15 years 8 months ago
Complexity of Computing Optimal Stackelberg Strategies in Security Resource Allocation Games
Recently, algorithms for computing game-theoretic solutions have been deployed in real-world security applications, such as the placement of checkpoints and canine units at Los An...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
WICON
2008
15 years 8 months ago
A negotiation game for multichannel access in cognitive radio networks
We consider the problem of efficient opportunistic spectrum access in cognitive radio networks where there are multiple secondary users trying to share access to multiple channels...
Hua Liu, Longbo Huang, Bhaskar Krishnamachari, Qin...